I'm a Technical Game Designer working across the full pipeline โ from architecting bosses, enemy behaviors, and combat systems on paper to implementing them directly in-engine.
Most of my recent work has been on Last Epoch, a live-service ARPG on Steam (and soon Consoles), where I design and build monsters, gear, and bosses that players clash against.
With my Computer Engineering background, I bridge the gap between design documentation and production code โ equally comfortable writing mathematical combat balance formulas or programming responsive gameplay mechanics in C# and C++.
Design and implementation of bosses, enemies, items, gear, and NPCs for this major Steam & Consoles ARPG. Own the full loop from initial combat write-up to in-engine implementation and balancing.
Designed player skill trees, enemy combat mechanics, and gameplay systems for this action RPG, and calibrated mathematical difficulty across the game's released demo.
A 2D puzzle platformer built in Unity Engine and presented at an academic conference at the American University in Cairo.
An arcade-style educational videogame designed and fabricated on physical arcade hardware in collaboration with Large Labs and UNICEF Egypt.