Tarek Mohamed Kassab
- Shipped: Last Epoch (Steam & Consoles) & Last Loremaster (Steam)
- Engines: Unity, Unreal Engine, Löve
- Languages: C++, C#, Rust, Python
- Experience: 3+ yrs combat, enemy & systems design
"Designs the fight, then builds the systems to implement it."
What I do
I'm a Technical Game Designer working across the full pipeline — from designing bosses, enemies, and combat systems on paper to implementing them directly in-engine. Most of my recent work has been on Last Epoch, a live-service ARPG on Steam (and soon Consoles), where I design and implement monsters, gear, and bosses that players fight through.
My Computer Engineering background means I can move fluidly between design documentation and production code — I'm as comfortable writing a combat design write-up as I am implementing the system it describes in C# or C++.
Where I've worked
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Combat Game Designer — The Bad NomadsFeb 2025 – Present
- Design and implement bosses, enemies, items, gear, and NPCs in Last Epoch (Steam & Consoles).
- Document enemy and combat designs in detailed write-ups for the team.
- Lead cross-department hand-off meetings to align on design changes.
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Game Developer — The Bad NomadsJul 2024 – Feb 2025
- Implemented UI, input system, and controller-support features for Last Epoch.
- Designed and implemented flexible, scalable gameplay systems.
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Technical Game Designer (Part-Time) — The Bad NomadsAug 2023 – Jul 2024
- Designed skills, enemies, and gameplay systems for Last Loremaster (Steam), an ARPG.
- Balanced gameplay difficulty and documented design decisions.
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AI Engineer Intern — EDECS EgyptJul 2023 – Sep 2023
- Built an agentic AI pipeline for ideating, generating, and editing employee training videos.
Game design & development projects
Last Epoch
Design and implementation of bosses, enemies, items, gear, and NPCs for this Steam & Consoles ARPG. Own the full loop from design write-up to in-engine implementation and bug-fixing.
Last Loremaster
Designed skills, enemies, and gameplay systems for this action RPG, and balanced difficulty across the game's released demo.
Lumiere
A 2D puzzle platformer built in Unity Engine and presented at a conference at the American University in Cairo.
Naqnaqa (Nutrition Arcade Game)
An arcade-style educational videogame designed and built on an actual arcade machine in collaboration with Large Labs and UNICEF Egypt.
Other technical projects
- Published IEEE research (2026) on improving LLMs' understanding of charts, sponsored by Microsoft EgyptGitHub →
- Agentic AI pipeline for ideating, generating, and editing long-form training videosEDECS Egypt
- Peer-to-peer / cloud hybrid distributed system for image sharingGitHub →
- Motion-sensing smart alarm embedded systemGitHub →
- Network monitoring & control application for Linux, built in RustGitHub →
Skills
Engines
Programming
Design & Docs
Data & Tools
Education
B.Sc. in Computer Engineering
- GPA: 3.748 / 4.0 (High Honors)
- Minors in Game Design and Mathematics