Remote-Ready · Technical Game Designer

Tarek Mohamed Kassab

Combat & Systems Design · Unity / Unreal

  • Shipped: Last Epoch (Steam & Consoles) & Last Loremaster (Steam)
  • Engines: Unity, Unreal Engine, Löve
  • Languages: C++, C#, Rust, Python
  • Experience: 3+ yrs combat, enemy & systems design

"Designs the fight, then builds the systems to implement it."

// 01 — About

What I do

I'm a Technical Game Designer working across the full pipeline — from designing bosses, enemies, and combat systems on paper to implementing them directly in-engine. Most of my recent work has been on Last Epoch, a live-service ARPG on Steam (and soon Consoles), where I design and implement monsters, gear, and bosses that players fight through.

My Computer Engineering background means I can move fluidly between design documentation and production code — I'm as comfortable writing a combat design write-up as I am implementing the system it describes in C# or C++.

// 02 — Experience

Where I've worked

  • Combat Game DesignerThe Bad Nomads
    Feb 2025 – Present
    • Design and implement bosses, enemies, items, gear, and NPCs in Last Epoch (Steam & Consoles).
    • Document enemy and combat designs in detailed write-ups for the team.
    • Lead cross-department hand-off meetings to align on design changes.
  • Game DeveloperThe Bad Nomads
    Jul 2024 – Feb 2025
    • Implemented UI, input system, and controller-support features for Last Epoch.
    • Designed and implemented flexible, scalable gameplay systems.
  • Technical Game Designer (Part-Time)The Bad Nomads
    Aug 2023 – Jul 2024
    • Designed skills, enemies, and gameplay systems for Last Loremaster (Steam), an ARPG.
    • Balanced gameplay difficulty and documented design decisions.
  • AI Engineer InternEDECS Egypt
    Jul 2023 – Sep 2023
    • Built an agentic AI pipeline for ideating, generating, and editing employee training videos.
// 03 — Featured Work

Game design & development projects

Shipped · Live Service

Last Epoch

Design and implementation of bosses, enemies, items, gear, and NPCs for this Steam & Consoles ARPG. Own the full loop from design write-up to in-engine implementation and bug-fixing.

UnityC#Combat Design
Shipped

Last Loremaster

Designed skills, enemies, and gameplay systems for this action RPG, and balanced difficulty across the game's released demo.

UnitySystems DesignBalancing
University Project

Lumiere

A 2D puzzle platformer built in Unity Engine and presented at a conference at the American University in Cairo.

UnityC#Level Design
Collaborative Project · Large Labs & UNICEF Egypt

Naqnaqa (Nutrition Arcade Game)

An arcade-style educational videogame designed and built on an actual arcade machine in collaboration with Large Labs and UNICEF Egypt.

UnityEducational Design
// 04 — Also Built

Other technical projects

  • Published IEEE research (2026) on improving LLMs' understanding of charts, sponsored by Microsoft EgyptGitHub →
  • Agentic AI pipeline for ideating, generating, and editing long-form training videosEDECS Egypt
  • Peer-to-peer / cloud hybrid distributed system for image sharingGitHub →
  • Motion-sensing smart alarm embedded systemGitHub →
  • Network monitoring & control application for Linux, built in RustGitHub →
// 05 — Toolkit

Skills

Engines

UnityUnreal EngineLöve

Programming

C++C#JavaRustPython

Design & Docs

Combat DesignSystems DesignBalancingConfluenceNotion

Data & Tools

SQLMySQLQtAutoCADAdobe Premiere
// 06 — Education

Education

B.Sc. in Computer Engineering

The American University in Cairo (AUC)
  • GPA: 3.748 / 4.0 (High Honors)
  • Minors in Game Design and Mathematics
Graduated Feb 2026