๐Ÿ›ก๏ธ
TAREK KASSAB LV.99 TECHNICAL GAME DESIGNER
โญ [LEGENDARY PARTY MEMBER] ยท LV. 99

Tarek Mohamed Kassab

CLASS: Combat & Systems Arch-Designer ยท Unity / Unreal Engine
โค๏ธ HP (Code & Health) 9999 / 9999
๐Ÿ”ฎ MP (Combat & Boss AI) 850 / 850
๐Ÿ‘‘ SHIPPED: Last Epoch, Last Loremaster
โš”๏ธ ENGINES: Unity, Unreal Engine, Lรถve
๐Ÿ“œ RUNES: C++, C#, Rust, Python
โ–ผ SCROLL TO EXPLORE THE REALM โ–ผ
๐Ÿšฉ ADVENTURER'S CROSSROAD
๐Ÿ“œ // 01 โ€” CHARACTER LORE

WHAT I DO

I'm a Technical Game Designer working across the full pipeline โ€” from architecting bosses, enemy behaviors, and combat systems on paper to implementing them directly in-engine.

Most of my recent work has been on Last Epoch, a live-service ARPG on Steam (and soon Consoles), where I design and build monsters, gear, and bosses that players clash against.

With my Computer Engineering background, I bridge the gap between design documentation and production code โ€” equally comfortable writing mathematical combat balance formulas or programming responsive gameplay mechanics in C# and C++.

โš”๏ธ // 02 โ€” GUILD LOGBOOK

ACTIVE & COMPLETED QUESTS

[MAIN QUEST] Combat Game Designer โ€” The Bad Nomads
Feb 2025 โ€“ Present (CURRENT)
  • Design and implement bosses, enemies, items, gear, and NPCs in Last Epoch (Steam & Consoles).
  • Document enemy and combat designs in detailed write-ups and balancing frameworks.
  • Lead cross-department hand-off meetings with art, animation, and engineering to ensure seamless execution.
๐ŸŽ QUEST REWARDS: Shipped Major Live-Service Boss Encounters + Controller Mechanics
[CLEARED] Game Developer โ€” The Bad Nomads
Jul 2024 โ€“ Feb 2025
  • Implemented UI, input systems, and full controller-support features for Last Epoch.
  • Designed and engineered flexible, scalable gameplay frameworks in Unity / C#.
๐ŸŽ QUEST REWARDS: Cross-Platform Input Layer Architecture
[CLEARED] Technical Game Designer (Part-Time) โ€” The Bad Nomads
Aug 2023 โ€“ Jul 2024
  • Designed player skills, enemy AI archetypes, and progression systems for Last Loremaster (Steam).
  • Balanced gameplay difficulty, damage curves, and authored comprehensive design documentation.
๐ŸŽ QUEST REWARDS: Released Steam Demo + Skill Tree Balance Matrix
[CLEARED] AI Engineer Intern โ€” EDECS Egypt
Jul 2026 โ€“ Sep 2026
  • Built an agentic AI pipeline for ideating, generating, and editing employee training videos.
๐ŸŽ QUEST REWARDS: Automated Video Synthesis Engine
๐Ÿฐ // 03 โ€” CONQUERED DUNGEONS

SHIPPED TITLES & GAMES

โญ SHIPPED ยท LIVE SERVICE ARPG

Last Epoch

Design and implementation of bosses, enemies, items, gear, and NPCs for this major Steam & Consoles ARPG. Own the full loop from initial combat write-up to in-engine implementation and balancing.

Unity C# Combat Design Boss AI
โญ SHIPPED DEMO ยท ARPG

Last Loremaster

Designed player skill trees, enemy combat mechanics, and gameplay systems for this action RPG, and calibrated mathematical difficulty across the game's released demo.

Unity Systems Design Balancing
๐Ÿ† UNIVERSITY PROJECT & CONFERENCE

Lumiere

A 2D puzzle platformer built in Unity Engine and presented at an academic conference at the American University in Cairo.

Unity C# Level Design
๐Ÿ•น๏ธ COLLAB ยท UNICEF EGYPT & LARGE LABS

Naqnaqa (Nutrition Arcade)

An arcade-style educational videogame designed and fabricated on physical arcade hardware in collaboration with Large Labs and UNICEF Egypt.

Unity Hardware/Arcade EdDesign
๐Ÿ“œ // 04 โ€” BOUNTY BOARD

SIDE QUESTS & RESEARCH

  • ๐Ÿ”ฌ Published IEEE Research (2026) โ€” Improving LLMs' understanding of charts (Sponsored by Microsoft Egypt) View GitHub โ†’
  • ๐Ÿค– Agentic AI Video Pipeline โ€” Automated ideation, generation, and editing of video modules (EDECS Egypt) EDECS Egypt
  • โ˜๏ธ P2P / Cloud Hybrid Distributed System โ€” High throughput image sharing system View GitHub โ†’
  • โšก Motion-Sensing Smart Alarm Embedded System โ€” STM32 hardware and sensor architecture View GitHub โ†’
  • ๐Ÿฆ€ Linux Network Monitoring App โ€” Low-level packet control system built in Rust View GitHub โ†’
๐Ÿ”ฎ // 05 โ€” SPELLBOOK & MASTERY

SKILL TREES

๐ŸŽฎ ENGINES

Unity EngineMAX
Unreal EngineLV. 85
Lรถve 2DLV. 75

โš”๏ธ COMBAT & DESIGN

Combat DesignMAX
Boss & AI SystemsMAX
Math & BalancingMAX
Confluence / DocsLV. 90

๐Ÿ“œ PROGRAMMING

C#MAX
C++LV. 90
RustLV. 80
Python / JavaLV. 85

๐Ÿ› ๏ธ TOOLS & DATA

SQL / MySQLLV. 85
Qt / SystemsLV. 80
AutoCADLV. 70
Adobe PremiereLV. 85
๐ŸŽ“ // 06 โ€” ROYAL ACADEMY

EDUCATION

B.Sc. in Computer Engineering

The American University in Cairo (AUC)
  • GPA: 3.748 / 4.0 (High Honors)
  • Minors: Game Design and Mathematics
GRADUATED FEB 2026